// MapEditNH2 Ver.1.33 *.map -> C source Convert.
// Full Cell File Name : room.cell ( number : 0-511 )
// Part Cell File Name : shipyard.cel ( number : 512-1023 )

#define	MapSizeX_debon01_3	19
#define	MapSizeY_debon01_3	9

const u16 debon01_3_OutRangeCell[4] = {
0x0201,0x0201,0x0201,0x0201,
};

const u16 debon01_3_MapData[ MapSizeX_debon01_3*MapSizeY_debon01_3 ] = {
0x0788,0x078a,0x078b,0x078c,0x0788,0x0789,0x0788,0x0789,0x0788,0x0789,0x0788,0x0789,0x0788,0x0789,0x0788,0x0789,0x0788,0x0789,0x0788,
0x0790,0x0795,0x0396,0x0797,0x0790,0x0791,0x0790,0x0791,0x0749,0x074a,0x074b,0x0791,0x0790,0x0791,0x0790,0x0791,0x0790,0x0791,0x0790,
0x3381,0x3381,0x3381,0x3381,0x3381,0x3381,0x3381,0x3381,0x3351,0x3352,0x3353,0x3381,0x3381,0x3381,0x3381,0x3381,0x3381,0x3381,0x3381,
0x3381,0x3380,0x3380,0x3380,0x3380,0x0380,0x3380,0x33b8,0x33b9,0x33b9,0x33b9,0x33ba,0x3380,0x3380,0x3380,0x33b8,0x33ba,0x0380,0x3380,
0x3381,0x32dd,0x3380,0x3380,0x3380,0x4348,0x0380,0x07c0,0x07c1,0x07c1,0x07c1,0x07c2,0x3380,0x3380,0x3380,0x07c0,0x07c2,0x42ff,0x3380,
0x3381,0x06e5,0x3380,0x3380,0x3380,0x4350,0x0380,0x07bb,0x07bc,0x07bc,0x07bc,0x07bd,0x3380,0x3380,0x3380,0x07bb,0x07bd,0x4307,0x3380,
0x3381,0x32dd,0x3380,0x3380,0x0380,0x43a8,0x0380,0x07c3,0x07c4,0x07c4,0x07c4,0x07c5,0x3380,0x3380,0x3380,0x07c3,0x07c5,0x43a9,0x0380,
0x3381,0x06e5,0x3380,0x3380,0x3380,0x0380,0x3380,0x33be,0x33c6,0x33c6,0x33c6,0x33bf,0x3380,0x3380,0x3380,0x33be,0x33bf,0x0380,0x3380,
0x3381,0x3380,0x3380,0x3380,0x3380,0x3380,0x3380,0x3380,0x3380,0x3380,0x3380,0x3380,0x3380,0x3380,0x3380,0x3380,0x3380,0x3380,0x3380,
};

const MapScreenData debon01_3_map_data =
{
	MapSizeX_debon01_3,
	MapSizeY_debon01_3,
	debon01_3_OutRangeCell,
	debon01_3_MapData,
	&room_char_data,
	&shipyard_char_data
};
